Let the Obsession begin. Again.
This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!
Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!
Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
...is finally here! That's right, I spent hours upon hours upon HOURS wrapping my silly little brain around 3D Trigonometry with the goal of FIXING THOSE DAMNED LASERS!!
And you know what?
I FIXED THOSE DAMNED LASERS!!
The Unmaker is now in what I consider to be near-perfect condition. All the offsets are correct, it accounts for the player looking up and down, and I even fixed that bug where the lasers would stack up on each other if you shot them towards the ceiling at a shallow angle (it was because Doom doesn't allow anything to be above the sector's ceiling and the lasers were trying to spawn slightly past it. The more you know, I guess).
Anyways, you can grab this updated version from here or my GitHub and, as usual, if you have any comments or find any bugs, leave a comment here or on my ZDoom forum post and I'll get to it asap!
Thanks, and have fun!
Oh, one last thing: I also made sure to change the versioning in the ZScript to "4.12" instead of "4.12.2". I haven't tested the mod on older versions yet so I don't want to change the versioning to one that may break the mod, but if you have an older version of GZDoom/ZDoom and you don't want to update it, just open the .pk3 file and change the version number in the ZSCRIPT file to your GZDoom/ZDoom version number. I can't guarantee that it'll work right but if you have success with it/if I get around to testing older versions, I'll change the versioning in a future patch/update :D
Version 1.0 has released! The mod is now in a state that I am happy with. There are a few minor things I want to tweak, some features I'd like to add...
Escape from HELL with modern firearms. TARKOV DOOM MOD “Call of DOOM: TARKOV” will be released on May 25th.
New maintenance version of Tartar designated STAGE5M1 is now being made available which incorporates recent "fidelity improvements" of the testing build...
An interview made in occasion for the 10th anniversary of the youtube channel creation and the name "Quaker Craft".
Small addon that loads up a random song from "Quake 2".
Simple ACS script that gonna tell you if one of the map's milestones were achieved. It may be 100% kills, 100% items or 100% secrets.
Replaces the original Plasma Rifle, 'nuff said. Compatible with GZDoom / LZDoom.
New update finally released! ---------------------
(Fixed the issues! There's a minor visual bug in very specific scenarios but it's tied to a fix of a larger visual bug. Read patch notes for more detail...
DO YOU WANT TO PLAY DOOM INSIDE OF AGE OF EMPIRES?: Age of DOOM stand-alone mod is the remake of Doom in the Age of Empires 2 game engine. Age of DOOM is both tactical shooter and isometric shooter game along with “Point and Click” method.
CLICK HERE: Moddb.com
Doom, Doom, DOOM!!
(buried)
DOOM!
I want you in my room
*hardcorner*
Why do sick ***** like you have to exist here, keep your disgusting thoughts to yourself you sicko.
whadefok
ayo woah no pleeease o-o
you weirdo
Un juegaso de los clásicos
Sí, es un juego clásico.
DOOM EVERYWHERE!!!